That’s 50% of the player base that never got past the first area. By the time I did beat the hulking monster, I checked the trophy I earned to see that only half of the people who owned the game also got it. The bridge you fight the boss on is so narrow that the lousy camera only adds to the difficulty and frustration.Īfter more than five attempts, a quick rest mode and possibly too much patience, I only then learned that the Cleric Beast was completely optional. What’s worse is that the camera (infamous in most FromSoftware games) is terrible: hooking onto walls, clipping into characters when something is in your way and constantly moving to keep you disoriented. The icing on the cake is that the first boss you encounter will be one of the toughest challenges in the entire game considering your early loadout. You’re quite weak, you don’t have a lot of stamina and you haven’t learned the full level layout and what creatures are lurking behind each corner. Starting out in Bloodborne is what’s going to cause you to switch off your PlayStation in anger. You might even go through some stages of denial as you sit on the loading screen in silence - mumbling to yourself about some BS hitboxes, or swearing your weapon did more damage than that. Whenever you’re slain the massive ‘YOU DIED’ that appears on the screen is a brutal reminder to do better. Your timing could be off by nanoseconds: a missed dodge or one attack too many means death. But when it doesn’t? Nothing is more infuriating. When it works, you feel like the ultimate badass, rolling under the swings of a saw or shooting someone at the exact right time to trigger a visceral execution. You can’t really hide behind a shield, and instead have to face your enemies head-on and dodge their attacks. This entry, unlike other Souls-like games, is very fast and rewards aggression. What makes Bloodborne worth playing in the first place is its extremely fluid combat. Choose a weapon, spawn back in, and slay some beasts (or, you know, attempt to at least). You wake up in the Hunter’s Dream and are told to get back in there, without dying this time. Within the first minute of starting, a great bloody werewolf is likely to tear you apart while your measly fists do little to no damage. Bloodborne is a game consisting of equal parts skill and patience. I’m back in Central Yharnam killing enemies in one fell swoop, when only a few hours before they could have done the same thing to me. Rory Galvin looks at one of the finest examples: FromSoftware’s ‘Bloodborne’ Despite countless amounts of rage quits, some games are worth retrying and trying again.
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